Red Cloak Adventures
A Shadar-Kai rogue who has risen from street urchin to a princess among thieves.
== Created Using Wizards of the Coast D&D Character Builder ==
Zyna “Raven”, level 1
Build: Shadowy Rogue
Rogue Tactics: Cunning Sneak
Rogue: Rogue Weapon Talent
Background: Hand-For-Hire (+2 to Thievery)
FINAL ABILITY SCORES
Str 13, Con 14, Dex 18, Int 10, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 13, Con 14, Dex 16, Int 8, Wis 10, Cha 14.
AC: 16 Fort: 13 Reflex: 16 Will: 12
HP: 26 Surges: 8 Surge Value: 6
Stealth +11, Thievery +11, Acrobatics +11, Athletics +6, Streetwise +7, Perception +5
Arcana, Bluff +2, Diplomacy +2, Dungeoneering, Endurance +2, Heal, History, Insight, Intimidate +2, Nature, Religion
Level 1: Agile Stand
Rogue at-will 1: Clever Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Acrobat’s Blade Trick
Rogue daily 1: Twilight Menace
Adventurer’s Kit, Leather Armor, Short sword, Dagger (10), Hand Crossbow
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“Raven” was found abandoned on the streets of Romuko with only a dagger with her. She lived as a street urchin for many years, finally joining the thieves guild. They trained her, and the guild is as close to a family as she has ever come. Things changed when she was approached by a group of adventurers with an elven leader to hunt a group of bandit orcs in the woods.
The mission was a success and the orcs were defeated, but there was a curious twist. The orcs were paying a city councilman, Lord Strathmore, who informed them of wealthy caravans for them to raid and gave them intelligence on efforts to catch them. Angered by his loss of revenue, Lord Strathmore used his extensive ties with the Guild to target Raven. Such, Raven has left the Guild officially but still knows many members of it. She disrupts guild activities as she sees fit, and tries figure out how to avoid Lord Strathmore.